import com.dinmax.flash.gsa.communication.action.machine.*

class ActionMachineGetGames extends ActionMachine {

	private var name:String="ActionMachineGetGames";

	public function getName():String{
		return this.name;
	};
	
	public function toXML(body:Boolean):String{
		return super.toXML(body);
	};
	
	public function execute():Void{

	};

}; // fin de clase